Whilst programing graphics it started to become apparent that I need a better way
to change variables at runtime than just the keyboard inputs and movement alone.
So, I created a simple GUI for fun and to speed my development along!
The GUI supports simple features like a slider, button, and text.
It is also very simple using only a small shader storage buffer to hold the string information for each feature.
It allows infinitely scalable text due to it using a signed distance field texture atlas.